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AI Insights · Timothy · January 2025

Top 5 Match 3 Games in Europe Q4 2024: Unified Platform Performance

Explore the performance of the top Match 3 games on a unified platform in Europe during Q4 2024, with insights on downloads, revenue, and active users.

Top 5 Match 3 Games in Europe Q4 2024: Unified Platform Performance

In the fourth quarter of 2024, the top Match 3 games on the unified platform in Europe demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.

Fruit Merge: Match Game from Bravestars Technology JSC saw a significant fluctuation in weekly downloads, peaking at around 610K in early November before dropping to 387K by the end of December. Revenue trends were equally dynamic, starting at approximately $11K in early October and reaching $13K later that month before declining to $8.5K in December. Weekly active users reached a high of 2.4M in mid-November but decreased to around 2.1M by the year-end.

Royal Match by Dream Games maintained a robust revenue stream, beginning at $7.4M and concluding with a rise to $7.9M at the end of December. Downloads showed a steady increase towards the end of the quarter, starting at 543K and peaking at nearly 500K in the last week. Active users remained strong, fluctuating slightly but ending the quarter just above 12.9M.

Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. experienced a consistent rise in revenue, starting at $50K and reaching $124K by the end of December. Downloads also showed a positive trend, peaking at 454K in early December. Weekly active users climbed steadily from 711K to over 1.3M by the end of the quarter.

Gardenscapes by Playrix showed a gradual decline in both revenue and downloads throughout the quarter. Revenue started at $3.7M, dipping to $3.1M in early December, before climbing back to $3.6M by year-end. Downloads saw a similar pattern, with a notable increase to 295K in the last week. Active users remained relatively stable, ending the quarter just under 6M.

Finally, Candy Crush Saga from King exhibited strong revenue figures, starting at $6.1M, dipping slightly mid-quarter, and then recovering to $5.9M by the end of December. Downloads showed a significant peak of 310K in late December, while active users fluctuated, finishing the quarter at approximately 9.2M.

For more detailed insights, visit Sensor Tower's platform for comprehensive data on these applications.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025